How to solve a Square-0

Learn how to solve a SQ-0 (aka Square-0), a shape mod of the original Square-1. This non-WCA puzzle is extremely fun and a great puzzle for those looking to get into Square-1 but may not want to jump straight in.

parallax

Top & Bottom Colour

Now, you may have white on the top or yellow on the top depending on your cube. 
In this "How to solve a SQ-0" guide, we will be using yellow on the top. If you do have white on the top then you can follow along and use the same algorithm but your colours will be inverted (yellow on bottom and white on top).

The algorithms of a Square-0 are exactly the same as the Square-1. However, if you're a beginner and you've never solved a Square-1 then you may need to read the follow. 

The notation of the Square-0 is very easy to understand and follow. A typical algorithm looks something like this:    / (-3,0) / (0,-3) /

Let's break it down into its basics. We have a / and then (-3,0). The / is simply an R2 move and means to rotate the right hand portion of the cube. The (-3,0) means we have to turn the top layer in an anti-clockwise rotation to the next line. The minus sign means anti-clockwise whilst a positive number means clockwise. 

The number before the comma (X,x) denotes the TOP layer of the puzzle and the number after the comma denotes the bottom layer. 

Examples: 

  •  (3,0) - Turn the top layer to the next line (clockwise)
  •  (-3,0) - Turn the top layer to the next line (anti-clockwise)
  •  (0,3) - Turn the bottom layer to the next line (clockwise)
  •  (0,-3) - Turn the bottom layer to the next line (anti-clockwise)
  •  (3,-3) - Turn the top layer 1 line clockwise and the bottom layer 1 line anti-clockwise before performing a slice move
  •  (6,0) - Turn the top layer 180 degrees

STEP 1

In step 1 we will turn our Square-0 into a cube shape and orientate our corners

How to solve a Square-0 speedcube a guide from KewbzUK

STEP 2

In step 2 we are going to permute our corners on the top and bottom layer

How to solve a Square-0 speedcube a guide from KewbzUK

STEP 3

Step 3 is optional - We will fix any issues relating to the center layer

How to solve a Square-0 speedcube a guide from KewbzUK

Step 1

Let's make a cube shape and orientate our corners. At the end of this step your middle slice may be incorrect, if so, don't worry and just carry on to step 2. 

Note: The top image in each case below is the top layer of your SQ-0 and the bottom image is the bottom layer. You are matching the SHAPES and NOT the COLOURS.

Case 1 - how to solve a SQ-0

Case 1

/

Case 2 - how to solve a SQ-0

Case 2

/ (6,0) / 

Case 3 - how to solve a SQ-0

Case 3

/ (3,0) /

Case 4 - how to solve a SQ-0

Case 4

/ (-3,-3) / 

Case 5

/ (3,0) / (3,0) /

Case 6

/ (-3,0) / (0,-3) /

Step 2

Okay, this is the big step, lets permute the corners and hopefully solve our Square-0

Case 1

/ (-3,0) / (3,0) / (-3,0) / (3,0) /

Case 2

/ (0,3) / (0,-3) / (0,3) / (0,-3) /

Case 3

/ (-3,0) / (3,3) / (0,-3) /

Case 4

/ (-3,3) / (3,-3) /

Case 5

/ (0,3) / (0,-3) / (0,3) / (-3,0) / (3,-3) /

Case 6

/ (-3,0) / (3,0) / (-3,0) / (0,3) / (3,-3) /

Case 7

/ (3,0) / (-3,0) / (0,3) / (0,3) / (-3,0) / (3,0) /

Case 8

/ (0,-3) / (0,3) / (-3,0) / (-3,0) / (0,3) / (0,-3)/

Step 3

This is a bonus step (if you could even call it that, more like an additional step that may or may not be needed)

Case 1

/ (6,0) / (6,0) /

Case 2

/ (6,6) /